Mapdesign

wip02tc0

The Bridge of the "Battlestar Galactica", recreated using the "DeSanto" Design, which has never been used in the show itself. id Tech (Sourcebuild: Prey)

Be it Exterior, Indoor – or general artistic performances, I am very fond of Mapdesign since about 1996. I have worked with Community-Tools as well as official editing systems on a wide variation of Game Engines, including classic and revised versions of: Build, id Tech 1 – 4, Source, CryEngine 1, CryEngine 2, UnrealTech & Jupiter.

I have also worked with strategy based titles, like WarCraft III and StarCraft. The Blizzard editing systems are a really great way to delve into this kind of experience.

Some selected examples of work:

Portfolio Video – Crysis (Sandbox2, 2008/9)

Portfolio Video – Doom3 (DoomEdit, 2006)

Portfolio Video – FarCry (Sandbox1, 2004)

Screenshots – Crysis
crysis_shot01 crysis_shot021 crysis_shot03

Screenshots – Doom3
doom3_shot01
doom3_shot02 doom3_shot03

Screenshots – FarCry
farcry_shot01 farcry_shot02 farcry_shot03

***

WIPSHOTS – Work In Progress:

Tron - Recognizer - inspired by Tron Legacy concept art

Early brush of the recognizer model

Voyager Engineering

Voyager Engineering

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