Archive for April, 2009

Just wanted to let you know that the Filthy Pumpkin Blog is currently offline. Guess Michael is working on an overhaul, so stay tuned 🙂

As long as this is the case, we will post anything important on the Filthy Pumpkin Homepage – www.filthypumpkin.com

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Dark Athena: No Editorz plx? :/

Posted: April 26, 2009 in Rant

Well, I played trough Escape from Butcher Bay again (the Remake this time) – and started “Assault on Dark Athena”. I really think that both games are seriously kicking some of those hyped titles out there all the way to hell and back.

So what do those games have that Riddick doesn’t have? Simple: An SDK.

So here I am, scuffing through the TCORAODA (The Chronicles of Riddick: Assault on Dark Athena) archives with at least some hope of discovering riddick_noeditorsomething nice… and what did I find? A whole truck full of dev manuals for the game – hidden deeply inside the belly of the application, some interesting OpenGL shaderscripts (gonna keep some of those) and a bunch of debug maps I’ll try out later.

Bottom line: Sad that there’s no SDK for this (imo) awesome game.

The Decalman trailer is done you guys. Watch it here (HD). Because of improperly handling a trash compactor, Paulo Mazore paid with his life – or so it would seem. He survived the accident and became – DECALMAN – the flattest man on earth.

Cheers to Paul & Michael for making this possible. It was a real blast doing this. Shooting the material took us about 5 hours – doing the post production took roughly 4 days. There’s still some stuff that I am not entirely happy with, but I decided to kick it out now, or else I’d never finish it…

Just a sidenote: Decalman is no real project. The Trailer is just a funny little thing we did while being bored 😉

FilthyPumpkin Blog

Posted: April 18, 2009 in Projects

Jeez, almost forgot to mention – we got ourselves a Blog regarding everything FilthyPumpkin – and more: http://blog.filthypumpkin.com/

A few days ago we shot some exciting new stuff and here’s a small teaser picture directly from my post production bucket:

teaserpic
It’ll be our first project in HD (woo!). More to come soon…

It’s Krag’Jin

Posted: April 17, 2009 in Rant

Not sure why I never got around to posting this, but this happens when you have a creative idea for a gag and can’t express it using words…

itskragjin

Mapdesign area reorganized

Posted: April 17, 2009 in Games, Projects

So i finally found the time to reorganize my Mapdesign section. Added some video footage of old and new projects and some screenshots. Think I will at least upload the already published maps again to the Filthypumpkin-Server. And my gosh, how hard it is to navigate trough old and never finished “WIP stuff”. I scripted a lot of debug commands back then, but of course I forgot to write them down. Muddling trough old debug scripts really is an experience I don’t want to repeat.

Overhaul!

Posted: April 2, 2009 in Uncategorized

I decided to start refurbishing this blog. The most obvious change would be of course the change of language. Yes. I wasn’t completely aware that I seem to have quite some EN native speaking readers who wonder what the heck I am talking about.

So, me cosplaying as Captain Obvious here states the following: This Blog will be continued in English. The overhaul of the different pages will start shortly, old posts will stay German tough. There might be some shifting with the menus because I want to add a portfolio page where I actually will be able to showcase some stuff I did for work a while ago, too.

Cheers,
Kai